PATROL CAP - g8m zprj obj fbx highpoly Modelo 3D

- Formatos disponibles: CLO3D Project File: zprj 28.46 MB
Render: StandardWavefront OBJ: obj 24.06 MBAutodesk FBX: fbx 33.21 MB
- Polígonos:5,876
- Vértices:5,733
- Animados:No
- Texturas:
- Articulados:No
- Materiales:No
- Low-poly:No
- Colección:No
- Mapas UVW:No
- Plugins Usados:No
- Listo para Imprimir:No
- 3D Scan:No
- Para adultos:No
- PBR:No
- AI Capacitación:No
- Geometría:Polygonal
- Desenvolver UVs:Non-overlapping
- Vistas:379
- Fecha: 2024-12-12
- ID de artículo:545466
- Valoración:
Basic patrol cap (2024) / Genesis 8.1 / zprj obj fbx highpoly
CLO 3D / Marvelous Designer native ZPRJ info:
• Software: CLO 3D v2024.1.112
• Simulation mode: CPU (default)
• Avatar: default Genesis 8.1 male, hairless, 580 mm head size, 1 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Decorative details geometry (buckle): tris, highpoly
• Topstitch: tris mesh, highpoly (can be changed to texture)
• Textures: default CLO 3D library, seamless camo print, 3D seamlines and puckering in normal map
• Colorways: 1
• Active tools: "solidified" brim
• Saved with avatar
OBJ and FBX export info:
• Avatar: removed
• Pose: standard A-pose
• Rigged: no
• Scale: cm (DAZ Studio), 100%
• Topstitch: no
• OBJ geometry: quads/tris, single object, thin unweld + thin weld (2 separate versions)
• FBX geometry: quads/tris, single object, thin unweld
• Polycount: faces = 5,876; vertices = 5,733
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV Maps: diffuse, normal, displacement, roughness, metalness, opacity
• UV fill texture seams: 5 px
• Colorway: camo
Additional FBX export with thickness and thick topstitch:
• Avatar: removed
• Pose: standard A-pose
• Rigged: no
• Scale: cm (DAZ Studio), 100%
• Topstitch: tris mesh, highpoly
• Geometry: quads/tris, single object, thick unweld
• Polycount: faces = 433,104; vertices = 265,434
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV Maps: diffuse, normal, displacement, roughness, metalness, opacity
• UV fill texture seams: 5 px
• Colorway: camo
If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to
assist you and respond as quickly as possible. I would also greatly appreciate your feedback,
as it allows me to continually improve and tailor products to better serve your needs
toshitimo@gmail.com / linktr.ee/toshitimo
Si precisa un formato distinto, por favor, abra una consulta de Soporte y solicítelo. Podemos convertir modelos 3D a: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nosotros no convertimos escenas 3d y formatos como .step, .iges, .stp, .sldprt.!